#Spacechem sync not working freeThe majority of commands that you could give the waldos were available from the get-go and you were free to use any of them to solve the puzzle. Puzzles with multiple reactors upped the challenge and required the player to think on a grander scale. At the beginning of the game, the puzzles revolved around working in single reactors and taking the inputs and producing the correct compounds to be outputted. What was interesting about SpaceChem was that the game started out both simple and complex at the same time. Each reactor also had two input sides and two output sides, obviously the elements came in from the input sides and you had to place the correct compounds on the output sides. Each waldo followed a corresponding colored path and would perform tasks that matched the same color. In each reactor you had two different waldos: blue and red. To do so, you set up the programming and paths of waldos which interacted and moved the elements through the reactors. Your job revolved around reactors: massive buildings set up to receive basic elements and combine them into new compounds. The plot of SpaceChem which was discovered through solving the puzzles was that you were the newest recruit for the SpaceChem Corporation: the leading manufacturer and shipper of chemicals in the known Universe. SpaceChem was a brilliantly designed puzzle game that I simultaneously love and hate. For me, my current video game white whale is the title: SpaceChem.Ī little over two years old, and I just reached the fourth planet. The term: “white whale” is commonly described as someone’s insurmountable challenge: Something that we can’t conquer, but can’t stop trying.
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